Available for work

Alan Schumann builds games

Software Engineer · Game Developer

I build games and tools with Unity, Godot, C#, C++ and .NET. 7+ years crafting performant, polished experiences for desktop, web and mobile.

0 Years
0+ Projects
0 Engines & Stacks
01 — About

Who I am

Alan Schumann
Available for work

I'm a Software Engineer based in Buenos Aires, Argentina. Since 2019 I've been shipping games and back-office tools for the gaming industry — from slot math engines and jackpot systems to roulette clients, web platforms and trading bots.

I love clean architectures, tight gameplay feel, and tools that make other developers faster. I work full-stack across engines (Unity, Godot), languages (C#, C++, Python, JS/TS) and platforms (Windows desktop, web, mobile, embedded).

02 — Stack

Skills & Tools

Game Development

Unity 3DGodot 4GDScriptHLSLShader Graph

Languages

C#C++PythonJavaScriptTypeScriptLuaPHP

Frameworks & Platforms

.NET / .NET CoreWinFormsWPFASP.NETNode.jsMicrosoft GDK

Tools & DevOps

GitGitHub ActionsDockerVisual StudioRiderSQLiteArduino
03 — Career

Experience

2022 — 2026

Senior Software Engineer · Gaming

Lead development on slot, roulette and jackpot systems. Architected reusable .NET wrappers (GDK_Wrapper, Ointerface), built Godot/Unity clients and integration test suites used across multiple cabinets.

2020 — 2022

Game & Tools Developer

Shipped multiple Unity titles (Mexicana, Funky Monkey, Shining Buffalo). Implemented math engines, RTP calculators and developer tooling to speed up game balancing and certification.

2019 — 2020

Junior Developer

Started building web apps, Arduino-powered controllers and small Unity projects. First exposure to the gaming industry and casino-grade software.

04 — Selected work

Projects

05 — Contact

Let's build something

Open to freelance, full-time and collaborations. The fastest way to reach me: